ENERGY | WIRELESS | NANOTECH | MEMS | OPTICS | QUANTUM | 3D | CHIPS | ALGORITHMS

Monday, January 30, 2012

#MEMS: "Automating Design Processes"


With the market for micro-electro-mechanical system (MEMS) chips growing at a 50 percent annual growth rate, according to Goldman Sachs (New York), electronic design automation (EDA) tool vendor Coventor Inc. (Cary, N.C.) aims to speed-up the MEMS chip design process by adding scripted automation and by dramatically expanding the size of the devices it can simulate.
Further Reading

Tuesday, January 24, 2012

#ALGORITHMS: "Science Ed Crafting Multiplayer Games"

"If you can't beat them, join them" is the mantra at MIT, where a massive multiplayer online game is slated to teach science, technology, engineering and mathematics (STEM).

A $3 million grant from the Bill & Melinda Gates Foundation is funding MIT's first massively multiplayer online game--a three-year effort with the goal of attracting 10,000 students whose avatars interact during the game.
Gaming is usually a distraction from education, soaking up hours of a student's time each day that could have been spent studying. Massively multiplayer online games (MMOGs) are the biggest time-sink of the genre, since players become immersed in a fantasy world where only their skills matter, unlike the real world where status often overrules skill. But as the old saying goes: If you can't beat them, join them.
Further Reading

Friday, January 20, 2012

#MEMS: "Smart Sensors Conquering Sports"

Micro-electro-mechanical systems (MEMS) in sports, health and fitness have already modernized the pedometer with wearable accelerometers which wirelessly link with smartphones apps for sports training, rehabilitation, calorie-counting, and other health and fitness programs.


Now, second-generation pedometers are being introduced, including models that add gyroscopes to detect rotation, MEMS pressure sensors to track elevation, heart-rate, and to enable more accurate analytics that reflect how hard an athlete is exercising and whether they are working against gravity (going up hills) or with it (down hills).
Further Reading

#WIRELESS: "WiFi Putting Everything on the Internet"

Cheap, tiny WiFi on-a-chip modules can now make any electronic device smarter by giving it an IP address. The phrase the "Internet of Things" was coined a decade ago to advance the concept that just as everything in the world has a physical location that can be shown on a map, everything could also be given an IP addresses in order to map it in cyber-space. The idea has been advanced by all the smart devices communicating today in cyber-space--from computers to smartphones to IP-enabled surveillance cameras.


Now Texas Instruments is aiming to make the humblest of our electronic devices smart by offering complete RF modules costing just a few dollars and measuring only a half-inch square and a tenth-of-an-inch thick. Using the new TI SimpleLink family of RF modules, now almost any device can afford to get smart and join the Internet of Things.

Further Reading

Thursday, January 19, 2012

#CLOUD: "Cloud Server Market Exploding"

Cloud servers are on track to become the fastest-growing and most important segment of the server market by 2015.


Cloud server sales will double in 2012, compared to 2010, and will double again by 2015, as a result of the stellar success of cloud-based consumer services from Apple, Amazon, Google and other industry powerhouses.
Further Reading

Friday, January 13, 2012

#MEMS: "Smart Sensors Compare Pro/Am Athletes"

Shrinking sensor technologies and smart analytics are enabling tiny motion trackers to be sewn into athletes’ suits, providing detailed data collection and real-time comparisons to famous, record-setting performances.


Custom motion tracking suits are already being worn by famous actors, enabling their motions to control the action of computer-animated characters. This was done in the recent 20th Century Fox's X-Men: First Class movie where actors worked in suits built by Xsens Technologies BV to rehearse complex scenes and instantly review the corresponding performance of animated characters in real-time.
Further Reading