![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFyqHJTCB5FUWQR0tzqpfV4gXcDt2TviAcFL-y83UjsTZr19hLSoTuZ9BHhrCFutLFJmbDjY4udX-QGsM90AeebFzI95-9YQaH99iVZpRTYbfLjeb6_dkAW8th4fP8xQMIC6KDfg/s320/rcjEmbeddedVisionSummit.jpg)
Using 3-D sensors such as Primesense's Carmine (licensed and popularized by Microsoft as the Kinect for Xbox) has brought down the expense of embedded vision solutions by estimating the distance from the sensor to objects in the scene (pictured). At the Embedded Vision Summit, Texas Instrument's Goksel Dedeoglu will present techniques for low-cost implementation of stereoscopic 3-D vision.