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Wednesday, February 13, 2013

#BOOKS: "'Critical Play: Radical Games' Changing Rules"

"Shoot'em Up" was the motto of designers of the world's most popular games, that is until designers started adding creativity into the mix, starting with games like The Sims. Now artists and designers worldwide are lending their creativity to a new approach to game design--the subject matter of "Critical Play: Radical Games": R. Colin Johnson @NextGenLog



Here is what the publisher says about "Critical Play: Radical Games": For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games -- games that challenge the accepted norms embedded within the gaming industry -- and argues that games designed by artists and activists are reshaping everyday game culture.
Further Reading